The first amiibo range to be released without a game attached to them. We’ve had The Legend of Zelda amiibo released alongside Super Smash Bros. for 3DS/Wii U, and The Legend of Zelda: Twilight Princess HD, but these lumps of plastic have arrived for the 30th anniversary, providing compatibility with past titles and the upcoming Zelda game, Breath of the Wild, which didn’t make it in time for the anniversary. So I guess these will have to do.
We have three Links and one Zelda here, which feels a little uneven. One less Link could have paved way for one more Zelda, or maybe a Ganon, or even a Tingle (no), but they say almost every Link is different, so three Links it is.
The 8-bit Link joins 8-bit Mario, though he feels a little short next to the blocky plumber. Mario gets more clear plastic because Mario likes to jump, only reminding Link that all his jumping is of the auto over the ledge variety. It gets to him, it really does.
But having less clear support plastic isn’t a bad thing. Here we have Toon Link waving his wind waker, whilst the Smash Toon Link tries to act all action like whilst a clear piece of plastic sticks out of his ass.
And here we finally have an adult Link who isn’t stuck to piss coloured plastic, or gripping onto a floppy sword. Being less aggressive seems to lead to more reasonable posing, and as Link delves more into his music hobbies with the 30th anniversary range, we end up with more enticing amiibo as a result.
Even the Smash Zelda is tied up with support plastic, though it’s far more subtle than her green tunic wearing rescuer, a dress can hide a lot of things. Toon Zelda might not be posing so elaborately compared to her more realistic self, but simplicity works better when it comes to amibo. Just look at those grey things on Smash Zelda, try to make sense of them.
They all work the same way though, at least until Breath of the Wild’s special in-game amiibo chests come crashing down…