During the era of early 3D, many classic franchises had to deal with the idea of transitioning from pixels to polygons. Some series, such as Super Mario and The Legend of Zelda set a high standard right from the off. Others didn’t quite make it to the other side in one piece, and of course you know where we’re going with this. Sometimes bombs just end up dud.
Bomberman 64 takes the classic grid based arcade action and sets it alight, burning those restrictive movements with the very explosives that players used on one another. With the absence of grids, Bomberman is free to go wherever he pleases, viva la revolution! Unfortunately, sometimes the idea of freedom doesn’t quote match the reality of it.
With free movement the multiplayer bomb-fest no longer offers heated competition. In multiplayer the objective of careful bomb placement to eradicate fellow Bombers falls flat, for without the grids players no longer need to tread carefully, each match descending into chaos, the sort you’d expect in a throwaway Mario Party mini game. It doesn’t help that the explosions are now circles rather than lines, just how far will those flames fly?
It’s clear all the attention has been packed into the single player mode, a mode which features advanced bomb jumping/hopping techniques never detailed, dodgy camera angles, randomly re-spawning enemies and funky hit detection. To collect the 120 stars, I mean cards, involves expert play in an unpolished world. Only masochists need apply.
Even 3D needs 2D rules.