Metal Slug 2 is perhaps everything you could ever want from a sequel. More guns, camels with machine guns, mummies to burn, aliens to squelch, screen filling bosses, more characters, more Slugs, more levels, more blood, more punk, more funk, more, more, more! It’s everything you could hope for, it’s everything you might not even have hoped for! Well, not quite everything…
Metal Slug 2 doesn’t change the mechanical innards, you run and gun to the end of each stage, sometimes hopping into a vehicle for a little extra firepower. sometimes saving a Prisoner of War who will thank the player with weapons, points, or maybe even provide a helping hand with their ability to fire Hadouken fireballs. Ryu would be proud, and so will you when you see how adept they are at shooting down screen filling warplanes.
The thing about Metal Slug 2 is whilst it offers so much more, it maybe should have tweaked some of those mechanical innards so it could handle so much more. From the off the game will start to chug, be it one enemy on-screen or ten, and it never really improves. The game could be set on the moon, or the world could be covered in treacle, but whatever is keeping things moving in slow motion, it’s keeping the fun far away. And when you’re fighting enemy soldiers whilst riding a machine gun equipped camel, it takes something significant to take the fun away from that.
Wait for Metal Slug X, respect your Slugs.