Axiom Verge

Axiom Verge
 Release Date: 26th January 2018 (UK Nintendo Switch physical Release)
Bad Land Games

There was a time, a time between 2010 and 2017, in which the beloved Metroid series seemed to be just a little bit dead. Other M put the franchise into a deep sleep, and the other series which loved to throw the player into huge labyrinths of goodies and galore, Castlevania, was also sleeping, at least on that variant of play-style. So entered the indies, so entered Axiom Verge. Metroid may have returned since, and Castlevania is on its way back in some form thanks to Vania vet Iga’s Bloodstained, but one mustn’t forget the games that kept the Metroidvania in our hearts. And on our screens.

Axiom Verge is the sole creation of Thomas Happ, putting it together in his spare time. The game riffs on the Metroid series to the point that it feels like a fan game, rather than its own game, similar colours and sounds making their way out of the TV screen. But after an hour of being lost within the alien world of Sudra, a few upgrades found help Axiom Verge paint its own path, one glitch filled screen at time.

The glitches in question are the players own doing, thanks to a trendy teleporting lab coat and a hacking device which makes enemies split and do all kinds of unexpected things. These toys might be even more fun than Samus’s grappling beam and morph ball form to play around with, as aside from a few obtuse puzzles, the world becomes yours.

Who needs new Metroid?


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