Was King of Fighters the first non-sports annual franchise? If it wasn’t, it was at least the first to admit such a thing, with the year hanging at the end of each new entry (they don’t do this anymore, but then, it’s no longer a yearly tradition. It hasn’t been for quite some time.). I always wondered why people grabbed the latest FIFA or Madden day one for what seemed like minuscule updates, but then I’ve been loving my trip through the past, to see a series slowly push its way into the future. And ’97 was certainly a good year for KOF. And myself, for I was touring California that year. Ah, to be seven again in 97… though I didn’t have access to Neo Geo games back when. Thank Hamster for being able to live the past in the present.
And now I’m tangled up in a barrage of words, rather than the beautiful brawl which is this here fighter. So… fight! Continue reading →
It wasn’t so long ago I was talking about World Heroes 2, March in fact, but here we are with World Heroes 2 Jet, the update, not the sequel. You see, back in the 90’s things like download content and patches weren’t possible, so if you wanted to add new things, it was either a sequel or this. It worked for Street Fighter II, and considering World Heroes is the off brand Street Fighter for the NeoGeo, it made sense for the series to follow suit. Like a jet. Continue reading →
It’s easy to drown on the NeoGeo. Fighting games are stacked on every corner, they pile up high, till you can no longer see the sky. The King of Fighters, Art of Fighting, Samurai Shodown, Fatal Fury, Waku Waku 7,Sengoku, World Heroes, and this is just a surface scratch. It’s easier just to break on through the lot with a Tiger Uppercut, and head to well-worn roads with the likes of Street Fighter II or Mortal Kombat, but climbing those suffocating walls often leads to new horizons. World Heroes 2 isn’t one of them, but it tries, oh, it tries. Continue reading →
When it comes to gaming, you’ll find me in the past most of the time, and digital services are great ways to prevent a love of retro from ravaging a wallet or two. So here we are, five classics re-released in 2017 to make us look backwards, never forwards. If it wasn’t for the white bomber, this might as well have been a top five ACA Neo Geo list. Keep pumping them out, Hamster Corporation, keep putting me into the 90’s!
Here we are, it’s the Metal Slug everyone who knows Metal Slug knows, and also the Metal Slug everyone who doesn’t know Metal Slug knows (say that fast). Number 3 is the classic, that one to play, that one that always sees a re-release no matter the console, and here we are again with it on the Switch. It’s as they say, three really is the magic number. Continue reading →
Metal Slug X is an example of what game companies had to do before online patches were a thing. When going over Metal Slug 2, which you can read about here, I found the game to be a chuggy sluggy mess, grinding to a halt whenever the player dared to breathe. X is the marker pen crossing out such issues, and adding zombie dogs as it does so. I guess sometimes you have to give just a little bit more when saying sorry. Continue reading →
When arcade gaming was more than just a small corner tucked away in a Blackpool Coin Pusher Amusements Centre, you had to be the freshest slice of coin sucking entertainment to ensure survival. The King Of Fighters achieved this through yearly updates, so unless the arcade proprietor was a real stingy kind of guy, kids would be able to spend all their lunch money without the feeling that things are getting a little bit ancient. And so, The King Of Fighters ’95 was the first update of many, showing that yearly updates had some merit for the industry. Not that I ever actually saw a King Of Fighters arcade cabinet in the UK…