Here we are again, with another spicy special edition unboxing for you to enjoy. For Bayonetta and Bayonetta 2, this is the second time both games have been grinding up to each other, though things have changed since the days of the Wii U, it’s no longer a case of let’s get physical… Continue reading →
Despite a constant flow of unboxings and plastic, not a lot of games end up finished here at Channel Gaming, at least not any new ones, anyway. So rather than a best of 2017, here we have five games which were kind of fun to play. I kind of like this idea, don’t you? And also, these five games are all kind of Nintendo releases… kind of.
There was once a real useful piece of plastic available for the Nintendo 3DS. For those who purchased Kid Icarus Uprising, a stand was included so you could use your hands for better things than holding the game system, such as offering a hands free way to watch YouTube on your phone. Or playing Candy Crush for hours on those hefty tablets. Or maybe even for your actual 3DS to tackle Kid Icarus’s unorthodox control scheme. Yes, maybe even that. Continue reading →
Oh yeah, I want to touch your neon chemical. Neon Yellow is the way to brighten your Nintendo Switch up in public, just to let everyone know you have a desirable gadget worth pinching. Though maybe not so much in the UK, we don’t like Nintendo over here. Continue reading →
The Legend of Zelda: Breath of the Wild has seen a steady trickle of new content coming out for it throughout 2017, be it digital or plastic. I’ve yet to fully immerse myself in such a world, but here I am with the latest amiibo range. I don’t know these people! Continue reading →
Here we are, it’s the Metal Slug everyone who knows Metal Slug knows, and also the Metal Slug everyone who doesn’t know Metal Slug knows (say that fast). Number 3 is the classic, that one to play, that one that always sees a re-release no matter the console, and here we are again with it on the Switch. It’s as they say, three really is the magic number. Continue reading →
Metal Slug X is an example of what game companies had to do before online patches were a thing. When going over Metal Slug 2, which you can read about here, I found the game to be a chuggy sluggy mess, grinding to a halt whenever the player dared to breathe. X is the marker pen crossing out such issues, and adding zombie dogs as it does so. I guess sometimes you have to give just a little bit more when saying sorry. Continue reading →