Here we are, it’s the Metal Slug everyone who knows Metal Slug knows, and also the Metal Slug everyone who doesn’t know Metal Slug knows (say that fast). Number 3 is the classic, that one to play, that one that always sees a re-release no matter the console, and here we are again with it on the Switch. It’s as they say, three really is the magic number. Continue reading
Metal Slug X is an example of what game companies had to do before online patches were a thing. When going over Metal Slug 2, which you can read about here, I found the game to be a chuggy sluggy mess, grinding to a halt whenever the player dared to breathe. X is the marker pen crossing out such issues, and adding zombie dogs as it does so. I guess sometimes you have to give just a little bit more when saying sorry. Continue reading
When arcade gaming was more than just a small corner tucked away in a Blackpool Coin Pusher Amusements Centre, you had to be the freshest slice of coin sucking entertainment to ensure survival. The King Of Fighters achieved this through yearly updates, so unless the arcade proprietor was a real stingy kind of guy, kids would be able to spend all their lunch money without the feeling that things are getting a little bit ancient. And so, The King Of Fighters ’95 was the first update of many, showing that yearly updates had some merit for the industry. Not that I ever actually saw a King Of Fighters arcade cabinet in the UK…
Crossovers are rare events that send fandoms into overdrive, with games finally providing answers to long-standing feuds between mascots and franchises. We’ve seen Mario go for gold against Sonic, Ryu trade fists with Heihachi, and Captain America tackle justice with Phoenix Wright. And now, the mightiest of crossovers is here, Puyo Puyo versus Tetris! Um… what’s Puyo Puyo, you ask?
Meet the new Mario Kart 8, same as the old Mario Kart 8. Almost. Bolting the words ‘Deluxe’ to something you expect an extra level of comfort and quality, and so, Mario Kart 8 Deluxe comforts players with a revamped battle mode, new items, and the ability to hold two weapons at once. Added aggression is such a comforting thing to have. Continue reading
During the era of early 3D, many classic franchises had to deal with the idea of transitioning from pixels to polygons. Some series, such as Super Mario and The Legend of Zelda set a high standard right from the off. Others didn’t quite make it to the other side in one piece, and of course you know where we’re going with this. Sometimes bombs just end up dud. Continue reading
When it comes to the NeoGeo, you generally have a choice between two types of games, fighters or shooters. The two were the bread and butter of the system, but one thing the shooter genre had an advantage in was how much variety was available in shooting down soldiers and ships. Side scrolling, top down, vertical were choices for all gun lovers, with an even more unusual faux-light gun target range set up being available with the likes of Nam-1975, a terrifyingly accurate rendition of the horrors of that one particular war… Continue reading